DEUSMANUSGAMES
The convoy in a crowded battle

DEUSMANUS GAMES / DEVELOPMENT FIELD NOTES

One convoy.
A thousand ways through.

Build your war machine. Bring your people home.

Find your build ↗
Android testing · iOS planned
IN-ENGINE DEVELOPMENT FOOTAGE

NO ONE LEFT BEHIND.

A wagon becomes
a way of fighting.

Cast out for refusing to abandon their wounded, an orc crew takes an old wagon onto a hostile road. Rescue companions, fight through enemy formations and shape a convoy that reflects how you play.

01 / BUILD YOUR IDENTITY

Five paths.
Your convoy.

Choose a primary branch and a supporting branch. Mix protection, firepower, runes, healing and your growing army.

Iron Bastion in-engine vehicle
IN-ENGINE VEHICLE

BULWARK

Iron Bastion

Hold the line. Reinforce your convoy, protect nearby allies and turn a charge into a decisive impact.

THE MASTERY PATH
  1. Root Armour
  2. Bulwark
  3. Ram Strike
  4. Iron Anchor
  5. Moving Bastion
Explore the mastery tree ↘

Select “In game” for engine captures. Design studies are concept art; they do not represent final gameplay graphics.

02 / PLAN THE NEXT FIGHT

More than
another upgrade.

Between chapters, visit the workshop, review your mastery tree and take your next route. Spending a point is your choice.

Actual development capture of the mastery tree
5

Specialisations

Five distinct routes through the same tree.

25

Mastery nodes

Connected choices, prerequisites and signature abilities.

1 + 1

Primary + support

Your primary branch leads. Support adds a second layer.

Development UI capture. Values and presentation may change before release.

THE CAMPAIGN ATLAS · 14 CHAPTERS

One road. A promise to return.

Follow the numbered route. Each chapter has its own battlefield, story and challenges. Visits 01 and 10 return to the same clan lands.

↔ Swipe the map, or choose a chapter from the list below.

Illustrated atlas: forests, the winding snowy Rune Fortress, tombs, icy passes, lava cliffs, marsh and the final mountain fortress
Gold · campaign routeSilver · return to the clan

SELECTED CHAPTER

03 · Rune Fortress

Wind around a snowy mountain, pass three rune towers and dodge falling rock and ice. Rescue the Shaman in the summit fortress.

01 and 10 share a location, with separate chapter progress and stars in the game.

Campaign atlas illustration, shared with the game’s map and main menu. Not a gameplay capture. This page presents the route; it does not launch an online session.

03 / READ THE ROAD

The battlefield
does not stand still.

Forest light gives way to snow, ash, mist and exposed cliffs. The campaign moves through seasonal landscapes and distinct chapter atmospheres.

Forest road and early convoy
REGION / FOREST

Ironroot Forest

The journey begins with a modest wagon and companions worth fighting for.

Fortress siege at sunset
REGION / SIEGE

Broken Siege Plain

Gates, courtyards and enemy formations turn movement into a tactical choice.

Snowy mountain combat
REGION / WINTER

Fangbreaker Pass

Snow-covered routes and cold mountain light change the face of the road.

Battle in Chainbreaker Valley
REGION / RESCUE

Chainbreaker Valley

Break the chains. Bring the rescued orcs into the fight.

Crosswind battle on the cliff road

WEATHER WITH CONSEQUENCES

Fight the enemy.
Fight the crosswind.

On the exposed cliff route, gusts push the vehicle sideways and challenge tyre grip. Steer against the wind, manage your approach and watch your trailer. Some infantry can also be knocked off their feet by strong gusts.

↗

Gusts & control

The cliff wind changes vehicle drift and grip. Countersteering matters.

≋

Mist & sightlines

Mist, dust and ash change the visual reading of the scene. Keep an eye on the route and nearby threats.

❄

Seasonal atmosphere

Snow cover, rainfall, ground appearance, light and sound vary by chapter.

04 / FROM THE GAME

Watch the
convoy at work.

Actual engine captures: a cliff-edge struggle, a relentless pursuit and a head-on boss encounter.

Edited in-engine development footage. Original music by Deusmanus Games.

THE ROAD AHEAD

Still building.
Still moving.

Exilebound is in development, with Android testing first and iOS planned. Two-player co-op is under development and is not yet presented as a verified playable feature.

Follow development ↗

Developed by @deusmanusgames