BULWARK
Iron Bastion
Hold the line. Reinforce your convoy, protect nearby allies and turn a charge into a decisive impact.
- Root Armour
- Bulwark
- Ram Strike
- Iron Anchor
- Moving Bastion
DEUSMANUSGAMES
DEUSMANUS GAMES / DEVELOPMENT FIELD NOTES

Build your war machine. Bring your people home.
NO ONE LEFT BEHIND.
Cast out for refusing to abandon their wounded, an orc crew takes an old wagon onto a hostile road. Rescue companions, fight through enemy formations and shape a convoy that reflects how you play.
01 / BUILD YOUR IDENTITY
Choose a primary branch and a supporting branch. Mix protection, firepower, runes, healing and your growing army.

BULWARK
Hold the line. Reinforce your convoy, protect nearby allies and turn a charge into a decisive impact.
Select “In game” for engine captures. Design studies are concept art; they do not represent final gameplay graphics.
02 / PLAN THE NEXT FIGHT
Between chapters, visit the workshop, review your mastery tree and take your next route. Spending a point is your choice.

Five distinct routes through the same tree.
Connected choices, prerequisites and signature abilities.
Your primary branch leads. Support adds a second layer.
Development UI capture. Values and presentation may change before release.
THE CAMPAIGN ATLAS · 14 CHAPTERS
Follow the numbered route. Each chapter has its own battlefield, story and challenges. Visits 01 and 10 return to the same clan lands.
↔ Swipe the map, or choose a chapter from the list below.

SELECTED CHAPTER
Wind around a snowy mountain, pass three rune towers and dodge falling rock and ice. Rescue the Shaman in the summit fortress.
01 and 10 share a location, with separate chapter progress and stars in the game.
Campaign atlas illustration, shared with the game’s map and main menu. Not a gameplay capture. This page presents the route; it does not launch an online session.
03 / READ THE ROAD
Forest light gives way to snow, ash, mist and exposed cliffs. The campaign moves through seasonal landscapes and distinct chapter atmospheres.

The journey begins with a modest wagon and companions worth fighting for.

Gates, courtyards and enemy formations turn movement into a tactical choice.

Snow-covered routes and cold mountain light change the face of the road.

Break the chains. Bring the rescued orcs into the fight.

WEATHER WITH CONSEQUENCES
On the exposed cliff route, gusts push the vehicle sideways and challenge tyre grip. Steer against the wind, manage your approach and watch your trailer. Some infantry can also be knocked off their feet by strong gusts.
The cliff wind changes vehicle drift and grip. Countersteering matters.
Mist, dust and ash change the visual reading of the scene. Keep an eye on the route and nearby threats.
Snow cover, rainfall, ground appearance, light and sound vary by chapter.
04 / FROM THE GAME
Actual engine captures: a cliff-edge struggle, a relentless pursuit and a head-on boss encounter.
Edited in-engine development footage. Original music by Deusmanus Games.
THE ROAD AHEAD
Exilebound is in development, with Android testing first and iOS planned. Two-player co-op is under development and is not yet presented as a verified playable feature.
Follow development ↗Developed by @deusmanusgames